The Androids accepted the deal offered by Beste, so they will travel to the planet Sorth-9. What will await them?
Category: Narrative Solo
Actual Plays without a GM that are played as I write them down.
Equilibria Starfinder – 5
The Androids target their plan A to find a special container that will help them smuggle their Super Computer into Qwasia. But things keep getting harder and harder…
Equilibria Starfinder – 4
The Androids want to enter the Wavia Broadcasting Center to sabotage it and damage the propaganda machine of the System. Will the manage to find the control room?
Equilibria Starfinder – 3
The Androids at the Orbital Space Station take a break after finding their smuggler contact being beaten up by thugs in a bar, luckily they rescue him and manage to prepare for their next steps.
Equilibria Starfinder – 2
Xenon and Fluorine must finally meet with their Smuggler Contact Yitir, but things keep getting complicated!
Equilibria Starfinder – 1
Xenon and Fluorine struggle onboarding for the first time on a space station in an anti-android system. How will it go?
Equilibria Starfinder – 0
Check out the adventure of Xenon and Fluorine, two Android agents of the AAF, fighting for their interests. Let see how a crunchy RPG system fares with me in solo!
Dragon Mysteries – 2
The Templars look for clues and answers in the forest of Niteras. A Druid is missing, a kid, and signs of a weak protection from extradimensional demons threaten the region.
Dragon Mysteries – 1
Rebel Mages, Templars and Demons. This adventure is going to involve us in a mystery that only the Lyrium powered knights can resolve!
Playing the Mythic Mystery Matrix
Mythic Magazine Volume 6 gives mystery, 7 gives spaceships and 18 a lot of tables!. Check out how my last game looked like.