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Tag: writing
Oracles and Plots: Player vs Character Knowledge
Here are my thoughts about figuring out what is the best knowledge type method for your solo games.
Heralds of Akkadia – 2
Sargon goes back to tell his Father about how blessed he was to carry war. But actually, war found his father first, what will Sargon do?
Heralds of Akkadia – 1
Sargon exits the sacred caves, and meets a slave of his King, who was waiting for him with a Donkey pushed Chariot. Yet the fog and mist feel terrifying on this evening, how will be the way back home?
Heralds of Akkadia – 0
Omens, prophecies and dreams invade Sargon’s consciousness. Will he follow the will of the priestess of old gods?
The KathHiux Node
The JuxHacker is a Virtual Reality DeepNet specialist. A fight for freedom demands cracking one of the evil corporation’s JuxNodes. Will she succeed?
After World 2155 – 2
Sven climbs a jungle cliff and finds an abandoned wasteland of wind turbines. There, an android is buried.
After World 2155 – 1
Sven finds native inhabitants in this toxic, radioactive island of old times. Who are they?
After World 2155 – 0
Follow the stories of Sven, the Post-Apocalyptic Monster Slayer, looking for replacement parts for their broken Ship, on a radioactive island.
The Pink Red – Segment 0
The Pink Read is one of my earliest Solo plays. It does not expose any mechanics and is fully turned into a SciFi story starter.