Monday Oct 05, 2026

PUM Companion 3.0.x Release

Dear Companions,

I am thrilled to announce and start the release of PUM Companion’s 3rd year, as it just turned 2 years old! For 2026, our favorite solo RPG app includes massive core updates and a brand new World Building mode.

:jv_rise_01~1: Watch it on YouTube:

Thanks to the amazing Community Testers @Squishyjellyfish The Promptsmith @Pandora @Dr. Casey – The New Collector @tslays for hardening the huge release. Check our discord to meet them!

:jv_eyes_01~1: In a nutshell

  • Brand new World Building mode to organize your games, lore, and library to seed stories from
  • Continuous Cloud Sync save games
  • PopOut sheets, PDFs, and journals for Windows and MacOS
  • Asset Management centralized (formerly Templates)
  • Better Character Sheets and Maps Controls

Note: Please backup your games .pumc before the update lands

3.0.8

Bugfixes

  • Restored the Crop tool in the image editor with fixed positioning bug
  • Allow classification and bulk operations on World Building assets
  • Fixed a bug where commit collision could corrupt a cloud sync save
  • Fixed iOS issue where .pumw files could not be loaded as file
  • Increased the zoom levels of the image editor proportionally to resolution
  • Fixed issue on naming entity templates restoring to blank
  • Hide timed events against disabled plot nodes
  • Setup sane image resolution limits to avoid running out of memory (new uploads)
  • Expand/collapse world building states are not cloud sync data
  • Expand/collapse world building states are remembered
  • Importing entries from several stories into a World now warns duplicates
  • Lowered pixelation and improved image aspect ratio defaults

3.0.7

Bugfixes

  • Fixed missing Android swipe selection gesture in rich editor
  • Fixed renaming entity templates in World Building assets
  • Fixed MacOS compatibility with Globe/Fn+F search shortcut
  • Fixed stale Random Table assets on text autocomplete
  • Fixed image editor exclusivity when editing the grid
  • Image editor cropping feature disabled due to geometry issues
  • Image editor tick tools can now be repainted to any color
  • Allow tables in text journals to be resized from the left
  • Cloud Sync footer no longer labels errors or signed out as conflict
  • Open entity tabs persist on device without game sync
  • Popout windows now correctly set focus and position priority
  • Grids now have thickness and opacity slider controls
  • Tokens and icons can now be labeled for convenience
  • Included basic filesystem health checks upon launch (desktop-only)
  • AI Assistant: Log-area writing keeps a newest-story continuity window when context is over budget
  • AI Assistant: Log-area writing shrinks planner lore after dropping expendable context in the wrong order
  • AI Assistant: Fixed ComfyUI/Ollama being required to have a model ID

3.0.6

Bugfixes

  • Fixed MacOS PDF rendering issue
  • Fixed image editor sometimes not closing
  • Fixed in-world decks not persisting state properly
  • Added right-click to paste a portrait image in world
  • Improved UI titles on filters and title to better screen space

3.0.5

Bugfixes

  • Added missing support for pinned images/PDFs in World Building
  • Improved large maps stability when moving tokens and widgets
  • Image editor defers autosave while a token or marker is being placed
  • World Building mode remembers scroll position after exiting images
  • World Building mobile navigation is adaptive to the possible paths
  • Middle and right mouse no longer drop a sticker or marker while panning
  • Tick-marker hover ghost uses the same widget as the placed marker
  • Cards widget: better menu and tap to card indicators, popout support
  • Renamed “Device” assets hierarchy into Global -> World -> Story
  • Added missing navigation controls to images in World Building
  • Added missing show built-in assets on mobile view
  • Duplicate Assets into an independent copy (Name (1))
  • Built-in assets can no longer be deleted or edited
  • PDF Viewer has now a collapse bookmarks button for convenience
  • Mobile World Building grid view now still shows the favorites
  • Image editor recovers history from the backup sidecar if the live one is missing
  • Fixed Random array widget’s overlapping stretch handle

3.0.4

Bugfixes

  • Fixed 3D Dice breaking and then crashing the app after using a PopOut window
  • Allow gamemaster to be imported and exported from world into games
  • World story “Remove from world” dialog can also delete the game from this device
  • Cloud Sync waits for leftover uploads before quitting from the main menu
  • Various UI tweaks on hover effects and context menues
  • Reverted a native library version which might have caused MS Store crashes

3.0.3

Bugfixes

  • Cloud Sync indicator works passively with a subtle green indicator
  • Cloud Sync strategy performs less handshakes accumulating changes instead of queueing
  • Added “Copy to library” for images/PDFs in a world’s story
  • Fix Copy/Paste not working from Gamemaster’s notes in World Building mode
  • Plot Node rectangles in World Building mode are fully clickable
  • Navigation in a Story’s tab bar in World Building mode remembers the tab
  • Images and PDFs from a gamemaster are now copiable to World Building library
  • Fixed wrong word counts in World Building game’s summary

3.0.2

Bugfixes

  • Opening tabs, logs, or AI chats no longer causes cloud sync
  • Fixed laggy responsiveness of the library sidebar actions
  • Better library multi-select count and delete confirmation texts
  • Library sidebar auto-scrolls while dragging and expands folders
  • Folder multi-select no longer silently selects hidden contents
  • Add New folder to library context menu for convenience
  • Tapping empty space exits multi-select mode
  • Multi-select right-click always opens the batch menu
  • Library right-click row stays highlighted while menu is open
  • New subfolder is inserted at the top of the folder you right-clicked
  • Filtered library drag/reorder uses original sibling indexes
  • Creating or moving into an off-screen folder scrolls to it
  • Discard on an RPG table now leaves edit mode and returns
  • “Choose or add new” is now a game-wide Plot Nodes setting
  • Plot Nodes panel button to hide disabled plot node entries
  • Fixed crashing due to opening multiple PDF PopOuts
  • Fixed using the cards widget in PopOut image editors
  • Fixed campaign mode Open Sheet for PopOut image editors
  • PDF Extract Sheet allows choosing image type (sheet, map, image)
  • PDF Extract Sheet function now usable in Campaign mode
  • Fixed deleting, renaming, and navigating journals in campaign mode
  • Harmonized cloud sync icons across the app dialogs
  • Vault cloud update now checks campaigns and their linked stories
  • Added missing Assets button on a collapsed campaign sidebar
  • Corrected favorites collapse icon direction
  • Fixed World Building words counter to count story logs
  • Show 3D Dice extra even when on linux for purchasing
  • Show feedback on extras validation if there are network errors

3.0.1

Improvements

  • Plot Nodes panel now shows Notable characters and Interesting Locations
  • Better Plot Nodes panel with shortcuts to Random Prompts and information
  • Add Media Buttons on entities are now always visible instead of at the back

Bugfixes

  • Fixed Cloud Indicator in Campaign mode not updating on login/logout
  • Fixed Cloud Dialog backup to have same in-game UI
  • Fixed Extras DLC dialog not giving post-purchase feedback
  • Fixed Extras DLC dialog missing retrieve button
  • Fixed entity templates not self-containing asset files
  • Fixed Linux ghost window on exit

3.0.0

New Features

  • World Building mode: Organize campaigns, your library, and reusable assets
  • PopOut Windows (Win/MacOS): detach PDFs, Sheets, and Journal windows
  • Cloud Sync: Continuously and automatically keep saves up to date
  • iCloud Support (MacOS/iOS): Sync saves with iCloud Drive

Improvements

  • Redesigned Main Menu: a new experience with World Building support
  • Cloud Saves Manager: browse, organize, and cleanup save data from the app
  • Character Sheets: Sheet markers, better snap alignment, and layer placement
  • World and Battle Maps: Snap to grid, distance measure rulers, and map markers
  • Better image editor: Better manipulation controls, improved drawing tools, and more widget tools
  • Text Editor: Draw from random tables and oracles, better in-line dice rolls, and improved text tables
  • Templates Manager: organize sheets, tables, decks of cards in one convenient place
  • Scene Location: Indicate where characters are in the story as you journal
  • Random Tables Bulk Import: Upload a single file with multiple tables
  • PDF Reader Tweaks: better layout modes, favorite bookmarks, and tools
  • In-Game Compendiums: Support for barebone notes and PDFs
  • AI Extra: Updated baseline to 2026 standards, larger context windows and better agent strategies, Anthropic API
  • Widgets Extra: Improved widgets, checkbox now allows stretching, allow color painting
  • Persist Window Layout (Desktop-only): Setting allows to remember the window placement
  • Architecture improvements: Better save game, asset template management, performance tweaks

This release was months of effort and hard work, I hope you enjoy it tenfold!

JeansenVaars

JeansenVaars

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