JV’s Complications Designer
d20 | Target |
---|---|
1-4 | Environment |
5-8 | Ally |
9-13 | Enemy |
14-15 | Someone |
16-17 | Something |
18-20 | Information |
d20 | Circumstance |
---|---|
1 | Missing/Gone/Lost/Forgotten |
2 | Explosive/Dangerous/Sensitive |
3 | Blocked/Hidden/Trapped |
4 | Arrived/Recent/New |
5 | Dead/Destroyed/Unrecoverable |
6 | Broken/Damaged/Injured |
7 | Flooded/Overflowed/Exceeded |
8 | Sabotaged/Captured/Taken |
9 | Corrupted/Twisted/Insane |
10 | False/Fake/Lying/Treason |
11 | Mistaken/Error/False/Wrong |
12 | Leaked/Discovered/Known |
13 | Erratic/Unreliable/Failing/Insufficient |
14 | Disrupted/Modified/Artificial |
15 | Surprising/Altered/Unexpected |
16 | Younger/Older/Newer/Obsolete |
17 | Sick/Hazardous/Poison/Toxic |
18 | Prepared/Armed/Expecting |
19 | Unprepared/Unarmed/Unexpected |
20 | Delayed/Timed/Wait |
Need a complication on your story? Check this abstract complication table. Roll on Target and then on Circumstance, and figure it out.
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